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Magic: The Gathering Marvel’s Spiderman Commander Party #2 October 25 @7pm
$10.00
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$10.00
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In stock (16 units)
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- Tags: New arrivals
Description
Come Join the Party!
Commander Parties are a fun and interactive way to enjoy Commander where what happens at your table may affect other tables! Be paired with your friends or other participants, come on down and check it out.
Special Rules:
Super Heroes
- Super Hero cards aren’t permanents and can’t be removed, destroyed,or otherwise vanquished!
- Each Super Hero card has two abilities. The first ability is always active.
- The infinity ability becomes active once a Super Hero has three capture counters on it (see below).
Super Villains
- During each player’s turn, that player controls the face-up Super Villain card. If it has activated abilities, that player may activate them. Its triggered abilities will trigger based on that player’s actions, and so on.
- Each Super Villain card has an ability that allows you to capture it. If you capture a Super Villain, place its card into the Super Villain discard pile (a particularly evil discard pile next to the Super Villain deck) and put a capture counter on your
Super Hero card.
- Each Super Hero may capture a maximum of three Super Villains. At the beginning of each player’s upkeep, if there is no Super Villain card face up, that player turns the top card of the Super Villain deck face up. If the Super Villain deck is empty, shuffle the Super Villain discard pile to reform the Super Villain deck.
- At the beginning of each player’s upkeep, if the face-up Super Villain is the same Super Villain that was there as the player ended their last turn, the player may put the Super Villain on the bottom of the deck and turn over a new Super Villain.
Prizing:
All players receive a Spider-Ham, Peter Porker promo card while supplies last.
