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Fight To Survive : Martial Arts Meets Heart
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- Tags: Fight to survive, Link updated, Non singles inventory, Radio james games, Role-playing games (rpg), Rpg
Description
Fight to Survive includes: \n \n1 complete, original, set of easy-to-learn rules \n5 ready-made fighters \n50+ martial arts \n30+ opponents \n10 districts in New Hope City \n100 years of martial history and lore \n3 years of pre-made adventures \nShawscope full-colour interior \n \nTake a foray onto the mean streets of New Hope City where your guts and your fists are all you have to fight, fight...to survive. \n \nSystem at a Glance \n \nFor the system junkies out there, Fight to Survive is: \n \nMulti-generational: Each game session advances the in-game calendar by one to three years. While it is possible to hold on to a single PC throughout most of the century, it is equally possible to go through a series of characters, exploring the 20th century through a martial lineage. \nRules-medium: The weight of these rules are a firm “medium” in terms of their crunch and complexity, if we take the current iteration of the world’s most popular RPG as being rules medium-to-heavy. \nTheatre of the Mind: No maps, and no miniatures needed, however, you may want to refer to a map of New Hope City from time to time. \nMechanics at a Glance
\nFights & Other Conflicts: The outcome of fights is determined by comparing moves, with certain moves trumping others, back and forth until there’s a winner—kind of like rock-paper-scissors. The system is diceless, with all other conflict resolution using a comparison of relevant numbers with the highest number winning. \nHarm & Hardship: There are no “hit points”. Instead, Harm and Hardship—metrics that describe the lousiness of a PC’s life—are governed by a complex series of checkboxes and brackets. If either of these meters are exceeded, the character exits the game. \nComforts: These are the people, places, and things a character seeks out to make them feel better. Keep in good with your Comforts to make sure you can rely on them to reduce your Hardship. \nSetting at a Glance
\nThe Mundane and the Sad: This game is not a power fantasy. Stakes are personal and low. Fight to Survive runs on a vicious cycle of street fights and misery. The only way out is to die, go crazy, or pass on the cycle of violence to the next generation. \nHistorical Accuracy: Historical events relevant to the “Martial World” are important, but Fight to Survive fiddles with the details. Events that actually happened across the continent—in New York, San Francisco, or Toronto—instead happen in the single fictional location of New Hope City, located “where-ever west”. New Hope City acts as a kind of North American Hong Kong, a tremendous hub of cultural diversity where all things intersect. \nCharacter Diversity: Districts in New Hope City act as cultural and economic boundaries. Accordingly, the game is ripe for exploring issues of systemic oppression, racism, colonialism, and social and economic hardship. Even if your group doesn’t want to tackle those issues, the game in no way assumes middle-class, straight, white, male, European-descended, American protagonists. A plethora of distinct cultural voices and backgrounds works best and is more in keeping with the state of martial arts throughout the 20th century, anyway.
