Martin Wallace Struggle of Empires Deluxe Edition
Available on backorder
Number of Players: 2-7
Playing Time: 180 Minutes
Recommended Ages: 13+
The game consists of three major Wars each lasting for 5 or 6 rounds of play depending on the number of players. Each War begins with the formation of two grand alliances of the major powers and represents a period of approximately two decades.
In each round of play, you will perform two actions, and if available, any number of free actions. At the end of each War, you will score victory points based on the relative number of each major power’s control markers in each of 11 countries in Europe and the colonies. Although military units can be used to capture or defend control markers, they do not represent control of a country themselves. Your challenge will be to balance your military and economic needs.
Players may take advantage of various tiles and tokens – including local alliances, trade, special abilities, improvements, military tactics, and covert operations – that grant economic, military, and political benefits. It is difficult to win without these.
Gold is essential throughout the game. Although gold is always available through taxation, it comes at the cost of increasing unrest among the citizenry of your nation. Extensive unrest due to over taxation can lead to negative consequences, including the total collapse of your nation!
As a highly regarded strategy game, Struggle of Empires has long been a candidate for a deluxe edition – and Eagle-Gryphon Games is known for its expertise in creating deluxe quality game editions. We have created new art, a large and re-imagined game board, high quality cardboard components, new wooden components, and a larger box with a complete storage solution. Most importantly, we have developed an updated rule book!
The updated rule book clarifies the original rules and examples. It also provides a wealth of variant rules. We are pleased to include 2 new variants by Martin Wallace. Other variants are based on designer and fan suggestions. Some address issues of “balance” and “luck” in the game and others provide new ideas for setup. We have reviewed the many discussions, comments, and files on BoardGameGeek.com – including discussions and comments by Martin Wallace and members of the Warfrog team who originally produced this excellent game. We then developed and curated these variants and have included them so that players may choose those that best enable their own personal play preferences.