Tag Archives: Magic

Aether Revolt Release Week

by January 19, 2017

Aether Revolt Logo
January 20th, 2017 the latest Magic the Gathering set is unleashed! Bringing more Aether, more Energy, more Vehicles, and an all new Mechanic, Revolt! Join us for the Aether Revolt release week!

Here is the Magic schedule this week that’s affected by the  Aether Revolt Release:

Thursday January 19th:
Draft 7pm: By popular request this draft will be wacky! Players can choose any three packs from our current in stock selection to draft with. Entry fee cost of 3 packs +$2 entry fee
Prizing: 1.5 Packs per player into the prize pool.
Each player playing through all swiss rounds receives a booster pack from the prize pool!


Participate in any events on January 20th, 21st, or 22nd and receive a special foil promo Quicksmith Rebel.

Friday January 20th:

Noon: Aether Revolt Draft
Players receive 2 packs of Aether Revolt & 1 Pack of Kaladesh, and draft the best 40 card deck they can.
Entry Fee $20
Prizing: 1.5 Packs per player into the prize pool.
Each player playing through all swiss rounds receives a booster pack from the prize pool!

3:30pm: Aether Revolt Draft
Players receive 2 packs of Aether Revolt & 1 Pack of Kaladesh, and draft the best 40 card deck they can.
Entry Fee $20
Prizing: 1.5 Packs per player into the prize pool.
Each player playing through all swiss rounds receives a booster pack from the prize pool!

6:30pm: Aether Revolt Sealed featuring Prerelease packs!
Players receive an Aether Revolt Prerelease kit that includes Foil Promo, Spindown Counter, 4 Packs of Aether Revolt and 2 Packs of Kaladesh.
Players will enjoy 4 rounds of swiss.
Prizing: 1.5 Packs per player into the prize pool.
Each player playing through all swiss rounds receives a booster pack from the prize pool!

7:30: Commander
Both casual and Competitive pods as usual.
Entry $6 per player.
Prizing: Casual Players each receive a Booster Pack for participating.
Competitive Players – prizing to the winner, prize TBD based on players entering. (8 or more players and a revised Dual will be up for grabs

9:30: Archenemy / Planechase Commander
Entry $6 per player.
Prizing: 1.5 Packs per player into the prize pool.
Each player playing through all swiss rounds receives a booster pack from the prize pool!

Saturday January 21st:

Noon: Aether Revolt Draft
Players receive 2 packs of Aether Revolt & 1 Pack of Kaladesh, and draft the best 40 card deck they can.
Entry Fee $20
Prizing: 1.5 Packs per player into the prize pool.
Each player playing through all swiss rounds receives a booster pack from the prize pool!

3:30pm: Aether Revolt Draft
Players receive 2 packs of Aether Revolt & 1 Pack of Kaladesh, and draft the best 40 card deck they can.
Entry Fee $20
Prizing: 1.5 Packs per player into the prize pool.
Each player playing through all swiss rounds receives a booster pack from the prize pool!

Sunday January 22nd: 

2:00 pm: Aether Revolt League
Players receive 2 Packs of Aether Revolt, 1 Pack of Kaladesh, and construct the best 30 card deck that they can!
After every 3 losses, or once each week, players can add an additional pack of Aether Revolt to their card pool for $6 taxes in per pack.
There is a weekly league meet-up Sundays from 2pm to 6pm. League players are welcome to play games in store any time the store is open.
Aether Revolt League will wrap up on Sunday February 19th.
Entry Fee: $20
Prizing: Various promos, foils, and other goodies, depending on total players involved in the league.

THE MANA DORK — The Revolt Will Not Be Televised

by January 12, 2017

Hello everyone! I hope your winter breaks were wonderful and relaxing, and that the Aether Revolt spoilers were the nicest-ever nutmeg in your holiday ‘nog.
We’ve got the Pre-Releases happening this Saturday, and Sunday so here’s everything you need to know!
Whir of Invention
Aether Revolt tells us the story of the Renegades’ struggles against the Consulate in their attempts to free up the supply of aether for the people of Kaladesh. Both sides have to get clever, canny, and creative in order to outsmart their opponents — and what better way to do that than to have a mechanic all about being clever, canny, and creative with artifacts?
Improvise lets you tap your artifacts to help cast a spell with Improvise — each artifact can tap for a single generic mana in the Improvise spell’s generic mana cost.
Improvise shares a lot of similarities with a previous mechanic, convoke — but note that Improvise does not help reduce coloured mana costs! Only the generic mana cost of a spell can be reduced by Improvise. So you can’t tap that adorable little Servo or that Implement of Invention for blue, unfortunately, as much as you might want to.
That being said, anything that reduces the cost of a spell is still a strong mechanic worth paying attention to. On average, I’d rate Improvise cards as if they costed 0.5-1.5 mana less than the printed cost on the card — and even less if you’ve got eight or more artifacts in your deck!
(Also, don’t forget you can tap artifacts that don’t normally tap for Improvise — if I get a Panharmonicon or an equipment like Torch Gauntlet in my Sealed pool, you can bet I’ll be tapping it to help cast an Improvise spell!)
Fatal Push
The Renegades have all lost something at the hands of Tezzeret, Baral and the Consulate. And like every angry person who’s been backed into a corner, they fight back more viciously as a result. Cue the Revolt mechanic.
Cards with Revolt check to see if a permanent you control has left the battlefield this turn. Lose a creature in combat? Revolt triggers. Sacrifice a Servo so Yahenni survives a boardwipe? Revolt triggers. Flicker something with Felidar Guardian? Revolt triggers. Bounce your own things to hand with Baral’s Expertise and re-cast one of them so you can get the Revolt trigger on it? You guessed it — Revolt triggers.
(In older formats — crack a fetchland? Revolt triggers.)
Make sure to save Revolt cards for your second main phase each turn, if you can — combat is one of the easiest ways to make sure you lose a permanent. And I’d keep an eye out for things that sacrifice themselves in your Sealed pool — there are many more than average in Aether Revolt, and they will each do a good job of enabling the Revolt mechanic. If I’ve got a couple of Revolt cards that I really want to make sure paid off, I’d like to have at least 6 things that sacrifice themselves, just to make sure I have a certain amount of reliability.
Yahenni's Expertise
Aether Revolt features a cycle of very strong “Expertise” spells associated with legendary creatures in the set that each do a thing, and then let you cast something for free.
I’m seeing some confusion online about precisely how they work, so I figured I’d clear it up here.
Here’s what happens when you cast an Expertise spell:

 1. Cast the Expertise. The Expertise is on the stack.

 2. Choose the free spell you will cast. Determine all targets and parameters of the free spell (note that X costs will be 0).

 3. The Expertise resolves and goes to the graveyard. The free spell is now cast and at the top of the stack.

 4. The free spell resolves and goes to the graveyard.
Important ways in which this is relevant for your Sealed pool —

 A. The servos from Sram’s Expertise will be on the battlefield in time to pay any Improvise costs on the free spell, or to sacrifice for the free spell.

 B. The creatures and artifacts you bounce with Baral’s Expertise will not be on the field when the free spell resolves and therefore cannot be the targets of the free spell or help pay for it with Improvise. However, if one of them was yours and it fits the criteria, you may now cast it as the free spell you get from Baral’s Expertise.

 C. If you attempt to cast Yahenni for free off of Yahenni’s Expertise, Yahenni will not see the creatures die from the Expertise and will not be buffed accordingly.

 D. You can cast a card you drew from Rishkar’s Expertise for free with that same Rishkar’s Expertise.
Hope this helps! If you have any questions, be sure to ask the Judge at your Pre-Release flight — they’ll be happy to help you.
Sweatworks Brawler
For the first time, A Muse N Games is hosting a Sunday pre-release event! (Kermit arms flailing)
Here are the Facebook events for each pre-release flight:

Make sure you book your spot as soon as possible, as they fill up quickly! (note from Scotia – Prereg ends tonight at 10pm Wednesday Jan 11 in store and online)

– – –

That’s it for me — I’ll see you at the tables!

Jesse Mackenzie is a regular contributor for A Muse N Games. He is totally Revolt-ing. Tune in every two weeks for the Mana Dork, his column on all things Magic!

THE MANA DORK – Impressions from Commander 2016 and AMNG Leagues!

by December 2, 2016

The Mana Dork
I am beginning to think I have previously been a tad too cute with the titles. Also, given that we’re doing a bit of a round-up today, it seems appropriate to simply call out the round-up, eh?

Sidar Kondo of Jamuraa


Who has two thumbs and called it? This guy.
Here’s what I said back in October, before Commander 2016 released:
“But what if Wizards decided to go wayyyyy out there, and design two creatures that could co-exist in the command zone?
It doesn’t require much of an adjustment to the rules—just increment your commander tax for each card individually, define your deck’s colour identity using the colour identity of the two commanders combined, and come up with a new mechanic that allows your new commanders to co-exist. And it opens up some interesting gameplay decisions about when you cast your commanders, and how.”
The mechanic I predicted was worded thusly:
Alliance (You may begin the game with up to two creatures with alliance in the command zone.)
It differs from the actual Partner mechanic in that it defines the cards themselves as commanders—which, you know, probably should happen if we’re going to play a format called Commander. But other than that, I was almost word-for-word correct with my craziest prediction!

Okay, enough self-regard. You’re here for impressions.

The decks themselves are quite good. I’ve played one game with Kynaios and Tiro and several games with Saskia, and generally speaking, I have all four colours between turns 4-6 or so. I have yet to truly be mana-screwed.
Wizards has done an excellent job in constructing the decklists—they needed to make sure the decks had equal access to all of their colours with relative frequency, without reprinting expensive, in-demand cards like fetchlands that would have made it easy to do so. And they have succeeded.

Additionally, the decks contain many Commander staples—hello, Chromatic Lantern! Hello, Ghostly Prison!—making sure that they can hold their own against a variety of custom-brewed lists.

The Partners mechanic is extremely novel, and it’s going to take a while to figure out. I have a strong feeling that Partner commanders are going to be much better at the head of decks that don’t rely on the commander, than ones where the commander is central.

Shadowborn Apostle

To give you an example, here’s the latest iteration of my Shadowborn Apostle deck, now featuring Sidar Kondo of Jamuraa and Tymna the Weaver in front.
This is a combo-ish deck—get six Apostles on the field, sacrifice them, bring out Rune-Scarred Demon, bring out Thrumming Stone, get every Apostle on the field, do Fun Things™ with them. Previously, it has featured Athreos, Little Teysa, and Karador as commanders.
It had a problem, though—I never had enough draw, or enough to do in the middle of the game.
Sidar and Tymna help me solve that problem. They don’t need to be out for the deck to function, but having them both lets me poke people with Apostles and draw 3-4 extra cards a turn, which greatly helps with the velocity of the deck. See more cards, cast more Apostles, combo off more quickly.
This is where I think Partners will do best—as supports for their deck, rather than as keystones.

Glimmer of Genius

(This section is going to be much shorter—mostly because I don’t have neat predictions to preen over.)
I spent a bit of time in the Kaladesh Playtest League in recent weeks, and it was an absolute blast!
If you’re not familiar, here’s the deal with League play, in brief:
Start with three booster packs.
Build a 30-card deck using cards from those packs and land from the store.
Play with as many different people as you can over multiple weeks. Matches consist of a single game, with one free mulligan.
Each week, and after every third loss, you may buy an additional booster to add cards to your card pool and rebuild your deck.
Have fun!
In practice, it felt like “mini-Sealed”. I was stretching all those good Limited muscles, looking for synergies and assessing card playability—but there was much less pressure, because of the casual, fun-focused nature of the league.
And I have to say, it’s also pretty fun knowing that, with three rares and only room for 17 or so non-land cards in your pool, you’ve got a pretty high likelihood of drawing an awesome bomb in almost every game.
In short—built, played, had a blast. Cannot recommend enough.

Argothian Enchantress

And if you’re excited by the idea of League play—good news, everyone!
AMNG is doing an Eternal Masters League for three Sundays in December! At 2 PM on the 4th, 11th, and 18th, you can buy into the league for $40, netting you three Eternal Masters boosters and a chance at glory. EMA boosters will also be available at a special discounted rate of $15 per booster when bought for League play, so come on in!
Also, AMNG has announced that they’ve started doing… SUNDAY pre-releases. (Ooooooh)
Starting with Aether Revolt in January, the store will host a 6 PM Sunday pre-release, alongside the midnight Friday and noon and 5 PM Saturday pre-releases! MOAR MAGIC, amirite?
See you in the store!

Jesse Mackenzie is a regular contributor to A Muse N Games. Tune in every two weeks for The Mana Dork, his column about all things Magic!

Eternal Masters League

by November 26, 2016

Eternal Masters

Eternal Masters League
When: December 4, 11, 18
Start Time: 2pm

To Enter the league, a player gets 3 packs of Eternal Masters for $40.

  • Players will open three booster packs and use those boosters to build a 30-card deck.
  • The league will last three weeks. (Players may enter the league at any point during the league)
  • Every week, players will add a booster pack to their pool, rebuilding as often as players would like. Players can also add a booster after three losses. (EMA League Boosters are only $15)
  • Matches consist of a single game. Each player gets one free mulligan at the start of the game.
  • Players will play against each other, earning Planeswalker Points and, of course, bragging rights.

Aether Revolt Prereleases January 14 & 15

by January 19, 2017


We are excited to announce that we are now adding a 6pm SUNDAY prerelease!!
Below are the details of all our prereleases for this new set as well as links to event brite if you want to secure your spot without a trip down to the store.

 Aether revolt prereleases will start promptly with deck construction at the listed start times. Price is $35 taxes in if you register before 10pm Wednesday January 11, or if you register for multiple events at once  in store (midnight, noon, 5pm and introducing 6pm Sunday!) At the door for one event is $40 (or after 10pm on Wednesday January 11 until even starts).

Each participating player will receive a special prerelease pack containing 4 packs of Aether Revolt along with 2 Packs of Kaldesh.
Two Aether Revolt booster packs per player will be placed into the prize pool. Any player who plays through all four rounds of swiss receives an Aether Revolt booster pack from the prize pool.

Preview the Aether Revolt cards here:

Register in store or online through Eventbrite:
Saturday January 14:
Midnight: https://www.eventbrite.com/e/aether-revolt-midnight-prerelease-tickets-29679110017
Noon: https://www.eventbrite.com/e/aether-revolt-noon-prerelease-tickets-29679160167
5pm: https://www.eventbrite.com/e/aether-revolt-5pm-prerelease-tickets-29679198281

Sunday January 15
Sunday 6pm: https://www.eventbrite.com/e/aether-revolt-sunday-6pm-prerelease-tickets-29679228371


Magic Kaladesh Prerelease Events!

by October 22, 2016

Saheeli Rai welcomes you to KaladeshKaladesh

Sealed Deck Event – Magic Kaladesh Prerelease
Each participating player receives 6 boosters, 1 foil prerelease promo, and 1 DIY Thopter!

$35 early bird rates end September 21 at 8pm.
Regular registration will be $40 September 22 and 23 or at the door.
There will be 3 available flights – midnight, noon and 5pm
Each flight will feature 4 swiss rounds, and prizes will be handed out following the 4th round.

2 Packs per player go into the prize pool.

Each player staying through all swiss rounds will receive 1 booster.
The remaining boosters will be shared by players with 1 or fewer losses.


Eventbrite - Kaladesh Midnight Prerelease

Eventbrite - Kaladesh Noon Prerelease

Eventbrite - Kaladesh 5PM Prerelease

Eldritch Moon Launch Weekend

by July 20, 2016

Strange things are brewing this weekend, as Eldritch Moon releases and unleashes the full madness of Zombies Vs. Eldrazi!

EN_MTGEMN_LREldritch Moon Launch Weekend PromoParticipate in any of the following events, and receive an alternate art foil Identity Thief!

Noon Booster Draft (2x EMN, 1x SOI) $20
3:30 Booster Draft (2x EMN, 1x SOI) $20
6:30 Sealed Featuring Prerelease kits! (Each kit contains 4xEMN 2xSOI + a foil promo & foil token) $36
7:30 Commander (Casual or Competitive) $6
9:30 Commander (Planechase)$6

Noon Booster Draft (2x EMN, 1x SOI) $20
3:30 Booster Draft (2x EMN, 1x SOI) $20

For Sealed and Booster Draft events Events prizing is 1.5 packs per person into the prize pool, with each player who plays through all rounds of swiss receiving a prize pack.

Open Late Thursday Night/Friday Morning
Can’t wait to pick up your Eldritch Moon? We’ll be open from Midnight to 00:30 Friday morning for those who can’t wait to crack packs!
Also, for this week (07/21), our Thursday Night Draft will be a Wacky, where players can draft with any 3 packs of their choice, including Modern & Eternal Masters. Entry fee will be cost of packs + $2, prizing will be 1.5 standard packs per player.

Sub-Standard: Burn Beneath My Genius By James Edwards

by February 26, 2016

Substandard Logo
Are you the type of player who likes to show off not only your own skill at Magic, but the immense prowess of your creatures? Well, here’s a budget deck for you: Burn Beneath My Genius.
Continue reading

February Calendar of Events

by January 14, 2016

February Calendar of Events


Wednesday 12-3pm Midday Magic
Wednesday 5pm – UFS casual play
Wednesday 6pm – D&D Encounters
Thursday 12-3pm – Midday Magic
Thursday 6pm – Pathfinder Society
Thursday 6:30pm – Standard $6 entry Fee
Thursday 7pm – Lady Planeswalker Society
Thursday 7pm – Draft (1.5 packs of prizing per entrant)
Friday 12-3pm Midday Magic
Friday 6pm – Friday Night Shenanigans (open board gaming)
Friday 6:30pm – FNM Sealed
Friday 7:30pm – FNM Commander 1st flight for Competitive and Casual $6 entry fee
Friday 9:30pm – FNM Commander 2nd flight Casual $6 Entry fee
Saturday 12pm – MTG Draft – this occurs weekly unless preempted by bigger magic event eg Prerelease or GameDay
Sunday 11am – D&D Expeditions – Seating is on a first come first serve basis with table caps set by the DM for each table


Saturday Feb 6th – 1pm -Cash N Guns Tournament – $6 entry fee with prizes
Saturday Feb 6th – 1pm – Dicemasters Biweekly tournament
Sunday Feb 7th -11am Reg, noon start – Armada League Day
Saturday Feb 13th – 12pm – Oath of the Gatewatch Game Day – $6 entry fee
Saturday Feb 13th – 4pm – Oath of the Gatewatch Game Day II – $6 entry fee
Sunday Feb 14th – 12pm – A Game of Thrones League day – $6 entry fee
Sunday Feb 14th – 12-6pm – FREE GAMES DAY
Saturday Feb 20th – 12pm – Doomtown organized play
Saturday Feb 20th – 1pm – Conquest Winter kit tournament – $6 entry fee
Saturday Feb 20th – 1pm – Dicemasters Biweekly tournament
Sunday Feb 21st  – 1pm – Xwing Winter Kit Tournament – $6 entry fee
Saturday Feb 27 – reg at 11, start at 12pm – Netrunner Store Championship $20
Sunday Feb 28 – reg at 11, start at 12pm – Imperial Assault Store Championship $20 entry fee

Battle For Zendikar Pre-Release this Saturday!

by January 15, 2016

Battle for Zendikar

The Battle for Zendikar begins this Saturday September 26th with the Battle For Zendikar Pre-Release!

There are 3 flights available:
Midnight (Friday Night into Saturday Morning)

Registration options:

Register for one flight before 8pm Wed September 23 – $35
Register for two or more flights before 8pm Wed Sept 23 – $30 Each flight
Register for one Flight at the door is $40.** (See Yam Fest Special!)
Register for two or more flights at the door is $35.

Yam Fest Special!

The St James Biz is holding Yam Fest in support of Winnipeg Harvest on September 26th. Bring a tin for the bin, and receive $5 off of your entry into the pre-release.


Each player who stays through the end of their pre-release flight will receive a Battle For Zendikar Booster.
There will be an additional booster of Battle for Zendikar per player put into the prize pool.