This April we call on adventurers to protect the people of Parnast from the ravaging hordes of the Evil giant Bad Fruul. All month we will be hosting Adventurer League adventures set in and around Parnast to seek Heroes who have the skill, might, and tactics to face off against the giant threat. The month will end with an Epic all-out battle against Bad Fruul and his army. These events are perfect for both new D&D players and seasoned D&D players and require characters between the levels of 1 and 4.
DDAL05-02: The Black Road
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. We recommend you start a new character for this adventure.
DDAL05-03: Uninvited Guests
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. The game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt?
DDAL05-06: Beneath the Fetid Chelimber
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.
DDAL05-07: Chelimber’s Descent
Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!
DDAL05-10: Giant Diplomacy
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either ensure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast.
DDAL05-12: Bad Business in Parnast
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught.
Catch Up Adventures
Have you missed one of the previously ran adventures this month or do you need a little more experience before your ready to battle Bad Fruul? Let us know which part of the story you have missed. You will need all the help you can get against the ravaging hordes of Bad Fruul.
DDAL05-16: Parnast Under Siege
Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers(directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. Join with up to twenty other adventurers in this Epic battle against Bad Fruul’s army. Work together to defend Parnast and turn back Bad Fruul in an all-out showdown or lose Parnast to the destruction of the giant horde. This Epic event will have more than one group of adventurers working together, where the actions of one group of adventurers can affect the choices another group will need to make.