Author: Brian

THE MANA DORK — The Revolt Will Not Be Televised

  Hello everyone! I hope your winter breaks were wonderful and relaxing, and that the Aether Revolt spoilers were the nicest-ever nutmeg in your holiday ‘nog. We’ve got the Pre-Releases happening this Saturday, and Sunday so here’s everything you need to know! NEW MECHANIC: IMPROVISE   Aether Revolt tells us the story of the Renegades’ struggles against the Consulate in their attempts to free up the supply of aether for the people of Kaladesh. Both sides have to get clever, canny, and creative in order to outsmart their opponents — and what better way to do that than to have a mechanic all about being clever, canny, and creative with artifacts? Improvise lets you tap your artifacts to help cast a spell with Improvise — each artifact can tap for a single generic mana in the Improvise spell’s generic mana cost. Improvise shares a lot of similarities with a previous mechanic, convoke — but note that Improvise does not help reduce coloured mana costs! Only the generic mana cost of a spell can be reduced by Improvise. So you can’t tap that adorable little Servo or that Implement of Invention for blue, unfortunately, as much as you might want to. That being said, anything that reduces the cost of a spell is still a strong mechanic worth paying attention to. On average, I’d rate Improvise cards as if they...

Read More

THE MANA DORK – Impressions from Commander 2016 and AMNG Leagues!

I am beginning to think I have previously been a tad too cute with the titles. Also, given that we’re doing a bit of a round-up today, it seems appropriate to simply call out the round-up, eh? Onward! COMMANDER 2016 IMPRESSIONS Who has two thumbs and called it? This guy. Here’s what I said back in October, before Commander 2016 released: “But what if Wizards decided to go wayyyyy out there, and design two creatures that could co-exist in the command zone? It doesn’t require much of an adjustment to the rules—just increment your commander tax for each card individually, define your deck’s colour identity using the colour identity of the two commanders combined, and come up with a new mechanic that allows your new commanders to co-exist. And it opens up some interesting gameplay decisions about when you cast your commanders, and how.” The mechanic I predicted was worded thusly: Alliance (You may begin the game with up to two creatures with alliance in the command zone.) It differs from the actual Partner mechanic in that it defines the cards themselves as commanders—which, you know, probably should happen if we’re going to play a format called Commander. But other than that, I was almost word-for-word correct with my craziest prediction! … Okay, enough self-regard. You’re here for impressions. The decks themselves are quite good. I’ve played one game...

Read More

Twitter @amusengames

Instagram @amusengames

  • Folks may have noticed some purple hues finding their way into social media profiles, and in store. This past weekend as a result of the #L5R Battle for the Stronghold, AMNG has been claimed by the Unicorn Clan!
  • Another Sunday, another hoppin’ day! Featuring:
@wizardsofthecoast #DungeonsAndDragons
@fantasyflightgames #StarWars #Xwing
Coming up at 2pm:
@wizards_magic #RivalsofIxalan League Wrapup
On Deck at 3pm:
@wizkidsgames #Dicemasters #Rainbowdraft

#mtg #dnd #dnd5e #magicthegathering #mtgrix #roleplayinggames #rpg #pewpew #minatures

Follow Me!