Monthly Archives: July 2017

THE MANA DORK SPECIAL EDITION – The Young Dork

by July 19, 2017

young dork

THE YOUNG DORK

I remember sitting at the kitchen table, staring down at the hexes in wonder.

young dork catan 1

Each hex was a colourful landscape — a mountain, a sea, a green field like the one outside my house, a yellow field like the ones outside the city.

My father was dropping little discs with numbers onto the hexes. 5, 3, 2, 9, even a 12.

“What do the dots underneath the numbers mean?”

“How likely those numbers will come up,” my dad replied. “How many ways are there to make 2 with two six-sided dice?”

I thought for a moment, “Just one, right? With 1 and 1.”

“Good job!” he said, punching me lightly in the shoulder. “Now how many ways are there to make 8 with two dice?”

This was harder. 4 and 4, 5 and 3, 6 and 2, 7 and… wait, there wasn’t a 7 on a six-sided die! And then you had to work it the other way around, for the other die. so 2 and 6, 3 and 5, 4 and 4…

“Six!” I cried.

He nodded, smiling. He was separating out the components for each player now. It would be a while before we had plastic bags for each player’s starting components.

“But the 6s and 8s only have five dots underneath them. Shouldn’t they have six?”

He looked at the numbered discs with the universal expression of a parent who’s just been asked one of Those Questions. “I think it’s just a probability thing,” he said. “Like a ranking.”

“Oh. Okay!”

young dork catan 2

He placed a bunch of roads, houses, and cities in front of me. Small, brightly-painted wooden bits where, in my mind, hundreds of tiny people were playing out lives of commerce and exploration.

“Now, where should you put your settlements to start?”

“12!”

“Why is that?”

“It’s the highest number?”

I knew I was wrong when he shook his head. /p>

“Look at the board. You’ll get resources from the board when you roll the dice and the numbers come up. You can only get resources from hexes your settlements are next to.”

I looked at the board.

“Is that why the 6s and 8s are red and have the most dots? They’re the most important because they come up the most often?”

“Yup! Well, they don’t come up the most often. 7 comes up the most often.”

I started working that one out. 4 and 3, 3 and 4, 5 and 2, 2 and 5… and then I interrupted myself.

“But there’s no hex with a 7.”

“When you roll the 7, you move the Robber,” he said, placing a dark figure on a hex full of sand dunes. “The Robber shuts down a hex and you get to steal a resource from somebody else.”

“That seems mean.”

He nodded, with a slight shrug. “It’s just a way to represent bad luck. Bad luck happens to everyone. But you don’t have to put the Robber on a hex next to somebody. You can just put it somewhere else if you want.”

(Which I would do for years afterwards when I hadn’t previously been Robber’d, but that’s beside the point.)

“What is this?” I asked, holding up a cardboard card.

He looked over. “That shows you what you can build. And what you need to build it.”

I started reading. And calculating. Roads cost one brick and one lumber, so I needed to make sure I was near hills and forests, but cities gave more Victory Points, and they needed ore and grain (but why three grain? Were they building thatched roofs? Why are there more roofs than walls?), so I had to make sure I was near those, too, but the 6s aren’t near there, which meant probabilities were lower, so should I pick a corner with a 5 and 3 and the resources I want over a corner with a 6 and 2 with resources I could trade? And, and…

And then followed a lifetime of board gaming.

IF YOU’RE WONDERING WHY I SHARED THIS STORY…

A Muse N Games is running two boardgame camps this summer, for kids ages 9-12. The first one is running right now, but registration is still open for the second one, August 21-25. For $125, your kid gets five days of boardgames, RPGs, arts and crafts, snacks, and more, all supervised by experienced teachers.

It’s something I wish I had when I was younger. Boardgames, along with D&D and Magic, helped a lot with my reading and math skills. It meant I never really minded mental math problems or difficult chapters in my school work since I had already handled much tougher stuff trying to beat my dad in Catan or The Great Dalmuti or miniatures games or whatever else came our way. And they were just fun.

young dork kids

I can’t recommend or support it enough. If you’re interested, drop by the store or e-mail Scotia at scotia(at)amusengames.ca for more information!

Jesse Mackenzie is a regular contributor to A Muse N Games. Tune in every two weeks for The Mana Dork, his column on all things Magic (most of the time).

Hour of Devastation Game Day

by July 6, 2017

Hour of Devastation Game Day
Hour of Devastation Game Day is a Standard format tournament with swiss rounds and a top cut.

Details

Date: August 5, 2017
Start Times: 12:00 pm & 5:00 pm
Entry Fee: $6 (taxes included)

Prizing

Hour of Devastation Game Day Promos

Abrade Game Day Promo Card — One for each Hour of Devastation Game Day participant (while supplies last)
Adorned Pouncer Premium Game Day Promo Card — One for each player in the Top 8 of an Hour of Devastation Game Day event
Mastermind Playmat — One for the winner each Hour of Devastation Game Day Event

Hour of Devastation Game Day Abrade Hour of Devastation Game Day Adorned Pouncer

Hour of Devastation Game Day at A Muse N Games will feature two Standard events at 12:00 pm and 5:00 pm on August 5th giving you two chances to win some great promotional cards or even prove you are the “Mastermind” with the official Hour of Devastation Game Day playmat from Wizards of the Coast. The events will feature swiss rounds and a top cut for the best of the best to compete in. While it is a competitive event, we welcome newer players to come try out their hand in some organised play with a great atmosphere at A Muse N Games. Be sure to bring out your friends who may not have tried in-store play before and introduce them to organised play! Let people know on Facebook your coming on our event pages for our noon event or our 5:00 pm event. Be sure to come by our store to ask any questions about the Hour of Devastation Game Day or any of our other events

Leading up to the event you can try out your new Hour of Devastation cards in your Standard decks on Tuesdays at 7:00 pm at the store to make sure you’re ready for the competition. If you are looking for a more casual event check out our Hour of Devastation League designed to introduce new players as well as experienced players to have fun in a more light-hearted atmosphere.

Magic Hour of Devastation League

by August 6, 2017

Hour of Devastation League

Hour of Devastation League Kickoff is on Saturday, July 22 at 2:00 pm. Regular League meetups will be on Sundays starting July 30 at 2:00 pm and run until the finale on August 13.

To enter the league, a player gets 3 packs of Hour of Devastation for $20.

  • Players will open three booster packs and use those boosters to build a 30-card deck
  • The Hour of Devastation League will last three weeks. (Players may enter the league at any point during the league)
  • After every 3 losses, or once each week, players can add an additional pack of Amonkhet or Hour of Devastation to their card pool for $6 (taxes included)
  • Matches consist of a single game. Each player gets one free mulligan at the start of the game
  • Players can bring their Hour of Devastation League decks and play games throughout the week in addition to getting together on Sunday afternoons for league day!
  • Prizing will include various promos, foils, and other goodies, depending on total players involved in the Hour of Devastation League

Hour of Devastation League is a great way to get started into playing Magic the Gathering if you’re a first time player or a great way to introduce your favourite game to a friend who has never played or is just learning. We provide a great atmosphere for new players as the staff as well as other players will be around to assist with deckbuilding and helping teach the game. Everyone has the same deckbuilding restrictions so you do not have to worry about being blown out by players with $200+ decks that are tuned perfectly for the meta. Every deck has a lot of flavour and exciting new strategies can be found playing in the Hour of Devastation League. Feel free to come by the store to ask any questions about the league or Magic the Gathering in general!