Month: June 2016

THE MANA DORK—The Thrill of Competition by Jesse Mackenzie

It’s been about a year since A Muse N Games introduced the Competitive Commander events during Friday Night Magic, and about six months since I decided I’d try to build a deck and win a flight of Competitive Commander. So let’s talk about Competitive Commander, the differences between it and regular Commander, and maybe we can get you down to the store to try it out this weekend! *or maybe next weekend as this week is July 1st and the store is Closed 😉 WHAT IS COMPETITIVE COMMANDER? Commander its, at its core, a social format, and often—but not entirely—a casual one. Some groups like to play as cutthroat as they can, building the best decks and using the most powerful cards to consistently win as early and often as they can. These groups are playing Competitive Commander. Importantly, Competitive Commander groups have established in their Social Contract—a concept I’ve written about before—that they expect to play extremely competitive games with extremely powerful decks. Very little feels worse in Commander than games where the decks’ power levels do not match, so as always, establish the power level of the game you want to play before you shuffle up. Talk to your playgroup about the cards and strategies you’re using—“I’m playing Karador and I have a bunch of un-fun denial cards like Gaddock Teeg in my deck, is that okay?”—before...

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THE MANA DORK — You Say You Want An Evolution by Jesse Mackenzie

Previously, I’ve talked about when to let go of a Commander deck. (Not that I’ve entirely let go of Shu Yun — such a cool general, such a great colour identity, so handsome, much wow — er, anyway.) Today, I figured I’d talk about when to come back to one. A while back, I was working on a project where I’d build a Commander deck for each of the five khans from Fate Reforged (Daghatar, Shu Yun, Tasigur, Alesha, and Yasova) and recreate the story of the Khanfall with a game of Star Magic featuring the Commander decks. The project fell by the wayside — I just could not figure out how to leverage Daghatar’s or Alesha’s abilities in ways that interested me — but one of the nice things that withstood that project’s collapse was an appreciation for Yasova.   As a commander, Yasova is able to function as the table police without drawing hate away from the more established boogeycommanders like Prossh, Talrand, and Nekusar. Her starting 4 power isn’t going to steal a Consecrated Sphinx or a Deadeye Navigator, but I was constantly surprised at how few of those little combo-piece wizards I saw make it to the table. So afraid of Yasova-theft were my opponents that it made them hold back from their plans. And if she ever received a buff, she was easily capable...

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THE MANA DORK — BATTLE-READY by Jesse Mackenzie

  It’s time to get up on my rarely-used soapbox. This week, instead of offering Limited puzzles or telling Commander stories, I’m going to offer my opinion on one of Magic’s latest developments.     Recently, in his Making Magic column, Magic head designer Mark Rosewater told us about “Planeswalker Decks”, the product that will replace both Core Sets‎ and Intro Decks and help introduce new players to the game.   I highly recommend reading Rosewater’s full article, but for context, here’s the short version. Each new Magic set will have two preconstructed Planeswalker Decks associated with it, featuring the following cards: a new mythic rare planeswalker card balanced for casual play, two rares that tutor for the planeswalker and have a specific effect, three uncommons that get better when you have the planeswalker on the battlefield, four planeswalker-flavoured commons, and a mix of other cards from the current block.  Planeswalker decks will also include two boosters from their associated set, and will retail at current Intro Deck prices. All of these cards will be Standard-legal upon release.     First things first: I think this is a super-exciting product and I can’t wait to see what Wizards does with it.    On top of pushing planeswalkers further forward in the game’s marketing — helping Magic stay relevant in today’s character-driven pop culture landscape — I like that Wizards will...

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Eldritch Moon Prereleases – July 16th 2016

July 16th is the prerelease of the next Magic the Gathering set and we will be holding prereleases at midnight, noon and 5pm. You can purchase tickets in advance for $35 in store or online until Wednesday July 13th at 8pm. July 14th and 15th as well as at the door the price will be $40 (all prices are taxes in) Links are below to the 3 events for online purchase. midnight –https://www.eventbrite.com/e/eldritch-moon-midnight-prerelease-tickets-25824354339 Noon- https://www.eventbrite.com/e/eldritch-moon-noon-prerelease-tickets-25824414519 5pm –https://www.eventbrite.com/e/eldritch-moon-5pm-prerelease-tickets-25824476705...

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  • Congrats to all of our Hardcore 24 #Brawl winners:
Participation draw (Jerry M) [Messenger Bag]
Most Games Played (Preston P) [Deveri Deck]
Most Wins, and your new Hardcore 24 Brawl Champion Tim H [Kaahlia Deck]
Stay tuned to find out how you can get in on the #mtg Brawl Action!

#magicthegathering #winner #winners #winning #champion #hardcore24 #awesome
  • It’s 1am... #Winnipeg’s first Harcore 24 Brawl is going strong. Come down and be part of #MtG History!

This event runs until 6pm today!

http://amusengames.ca/hardcore-24-brawl/

#magicthegathering #magic #brawl #magic25th
#fun #free! #ywg

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