Month: January 2016

Dungeons and Dragons Season 2 Adventure Marathon

What: Dungeons and Dragons 5th Edition Adventure League Marathon When: March 19th and 20th from 11am to 8pm each day (18 Hours of D&D!) Where: A Muse N Games Who: Up to 6 players. With approximately 7th level characters.  Registration is now open, and is on a first come, first serve basis. How Much: $30 Per person. Why: This is a repeat of the marathon we ran back in November to give players that missed out the first time a chance to play through Eye of the Tempest and The Howling Void.  Frequently Asked Questions: Q: Do I have to attend both days?  A: It is preferred that players sign up who can commit to both days. Q: What if I can only commit to one day, but I really want to play?  A: We will put you on a waiting list, and if there are multiple players in this situation who are wanting to play on different days, and we still have available seats the week prior, we will take players from the wait list and assign them to the available seats. Q: Do I have to normally play in adventures league at A Muse N Games to Participate?  A: Not at all. We request that where possible players bring an existing 7th* level adventure league character. Where that isn’t possible we’ll arrange for you to work with our Dungeon Master...

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THE MANA DORK—Let It Go, Let It Go – By Jesse Mackenzie

“… that perfect girl commander is gone… “ I’ve decided to retire a deck, folks. And rather than “conceal, don’t feel”-ing about it, I’ve decided to share the story. Shu Yun wasn’t originally a voltron deck—a deck where you suit up a commander with powerful effects and swing for combat damage. No, Shu Yun started out as an artifacts deck. His colour identity in Commander is blue, white, and red—perfect colours for caring about artifacts. And, artifacts count as non-creature spells, so I could trigger Shu Yun’s ability by casting, say, an equipment. So I crammed a bunch of artifacts-matter cards in there like Daretti, Muzzio, and Nahiri, I traded for sweet enablers like Jeskai Ascendancy and Narset, Enlightened Master, I tossed in fun stuff like Darksteel Forge and Mycosynth Lattice. I liked to think of the deck as a whole bunch of planeswalkers and legendary creatures meeting at Dirgur, a Jeskai monastery, to figure out how to build artifacts that would kill the Eldrazi. And I shuffled up for some games. … and I quickly found that Shu Yun was ill-equipped for artifact shenanigans. Specifically, I didn’t enjoy playing him for the artifacts—I wanted to swing with him. He was there for the colours, and that wasn’t enough for me. Time for more pieces, right? Good equipment. Darksteel Plate, the various Swords of X and Y (eg. Feast...

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February Calendar of Events

February Calendar of Events Weekly: Wednesday 12-3pm Midday Magic Wednesday 5pm – UFS casual play Wednesday 6pm – D&D Encounters Thursday 12-3pm – Midday Magic Thursday 6pm – Pathfinder Society Thursday 6:30pm – Standard $6 entry Fee Thursday 7pm – Lady Planeswalker Society Thursday 7pm – Draft (1.5 packs of prizing per entrant) Friday 12-3pm Midday Magic Friday 6pm – Friday Night Shenanigans (open board gaming) Friday 6:30pm – FNM Sealed Friday 7:30pm – FNM Commander 1st flight for Competitive and Casual $6 entry fee Friday 9:30pm – FNM Commander 2nd flight Casual $6 Entry fee Saturday 12pm – MTG Draft – this occurs weekly unless preempted by bigger magic event eg Prerelease or GameDay Sunday 11am – D&D Expeditions – Seating is on a first come first serve basis with table caps set by the DM for each table Monthly: Saturday Feb 6th – 1pm -Cash N Guns Tournament – $6 entry fee with prizes Saturday Feb 6th – 1pm – Dicemasters Biweekly tournament Sunday Feb 7th -11am Reg, noon start – Armada League Day Saturday Feb 13th – 12pm – Oath of the Gatewatch Game Day – $6 entry fee Saturday Feb 13th – 4pm – Oath of the Gatewatch Game Day II – $6 entry fee Sunday Feb 14th – 12pm – A Game of Thrones League day – $6 entry fee Sunday Feb 14th – 12-6pm –...

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The Mana Dork – It Resolves by Jesse Mackenzie

  Let me tell you a secret: I’m not actually that good at playing Magic.  Competitive Magic, anyway. Or anything 60-card. I’ve won the occasional game of Commander, but I don’t think I do any better than the 25% win rate you’d expect in that format. Drafts, I think my best result has been 2-2. Pre-releases, I once went 3-3, but that was with a deck a friend of mine basically built for me out of my pool. This… displeases me. I think I can be better than this. Let’s make some Magic resolutions, shall we? I will build a competitive Commander deck, and win a tourney with it. Let’s start with the format I’m most familiar with. I’ve got two decks that are competitive-ish—a Sliver Overlord list designed to go infinite quickly, and a Shu Yun voltron that’s capable of knocking out an opponent within the first four or five turns. But neither of these are truly competitive—they just hold their own in competitive games. The Slivers list requires too many cards, each of which are too fragile on their own, to really succeed in a competitive environment. And Shu Yun suffers from all the usual disadvantages voltron has when facing multiple opponents—all of my eggs are in one handsome, ghostfire-tattooed basket, and there’s three opponents looking to upend it. No good, in my opinion. If I want...

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