Month: November 2015

December Events Calendar and Holiday Hours

****We will be open Mondays and Tuesdays for the month of December and we will be closed Monday December 28-Friday January 1 for Inventory and our Holidays.***** December Events Calendar Weekly: Monday 12-3pm Midday Magic Tuesday 12-3pm Midday Magic Wednesday 12-3pm Midday Magic Wednesday 4pm – UFS casual play Wednesday 6pm – D&D Encounters Thursday 12-3pm – Midday Magic Thursday 6:00pm – Pathfinder Society Thursday 6:30pm – Standard $6 entry Fee Thursday 7pm – Lady Planeswalker Society Thursday 7pm – Draft $20.00 Entry Fee (1.5 packs of prizing per entrant) Friday 12-3pm Midday Magic Friday 6pm – Friday Night Shenanigans (open board gaming) Friday 6:30pm – FNM Sealed – $34.50 entry fee Friday 7:30pm – FNM Commander 1st flight for Competitive* and Casual $6 entry fee Friday 9:30pm – FNM Commander 2nd flight Casual $6 Entry fee Saturday 12pm – MTG Draft – this occurs weekly unless preempted by bigger magic event eg prerelease, PPTQ, GPT Sunday 11am – D&D Expeditions – Seating is on a first come first serve basis with table caps set by the DM for each table *See for details on Competitive commander Monthly: Saturday Dec 5 1pm – Dice Masters – players Choice Sunday  Dec 6th 1pm – Netrunner $6 entry fee Wednesday Dec 9 5pm – Netrunner Monthly Casual get together Saturday Dec 12 1pm – Dice Masters DC war of light...

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THE MANA DORK—No! My Spiders! Nooooo! by Jesse Mackenzie

I have to say, the Commander 2015 decks have been a good experience so far. …  Okay, so Scotia hasn’t killed me for that pun. (Yet.) That’s good. We can keep going. ‎As is tradition, Wizards of the Coast released five new pre-constructed Commander decks earlier this month. (Commander, in case I haven’t gushed about it enough, is a variant of Magic where 3-5 players go head-to-head with 100-card decks, 40 life, and a “commander” — a legendary creature that they can always cast.) This year’s decks are based around Magic’s enemy-colour pairs ‎– white-black, red-blue, black-green, red-white, and green-blue. Each deck features a new legendary creature that generates “experience counters”, and provides a beneficial effect based on how many experience counters you have. I’ve played a lot with Plunder The Graves, the green-black deck‎, and played a lot against Seize Control, the red-blue deck. Both of these are really solid pick-ups if you’d like to get into Commander — they can easily hold their own with a minimum of upgrades. In one game, I was playing with Meren against Arjun, the other new general from Seize Control, and Daretti (who can be a commander because of a special rule on his card). Each of us were using our respective pre-constructed decks as-is, without modifications. Arjun gets out an early Psychosis Crawler, which will end the game very quickly...

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Oath of the Gatewatch Pre-Release

The story that begun in Battle for Zendikar concludes in Oath of the Gatewatch. You can get a sneak preview by participating in the Oath of the Gatewatch Pre-release. There are three flights  you can choose from: January 16th – Midnight January 16th – Noon January 16th – 5pm Preregistration is now open! Earlybird Preregister* one flight $30 Preregister** for one flight $35 Preregister** for two or more flights $30 each At the door one flight $40, $35 for each additional at the door flight. *Earlybird Preregistration closes 6pm November 30th 2015. **Preregistration closes Wednesday January 13th 2016 8pm. PRIZING Two packs of Oath of the Gatewatch are put into the prize pool for each player player in the flight. Any player who stays through the final Swiss round  will receive a prize pack. Remaining packs will be distributed among the top X players. Other useful information: There are 72 seats available between all 3 flights. Midnight Flight – Capped at 52 players Player meeting at Midnight Packs handed out and deck building starts at 12:05 Swiss rounds are 45 minutes each Round 1 will begin at 12:45 Round 2 will begin at 1:40 (or earlier) Round 3 will begin at 2:35 (or earlier) Round 4 will begin at 3:30 (or earlier) Noon Flight – Player cap TBA Player meeting at Noon Packs handed out and deck building starts at...

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THE MANA DORK—Pick A Pack Of Pickled Commons 2: Battle For Zendikar Answers

I’m starting to wonder if I should call these “answers” (especially for the Pack 1 versions of the puzzle). Drafting is open-ended enough that definitively correct picks are always tough to make. Maybe “Jesse’s Picks” instead. We’ll change that up for the Oath of the Gatewatch. Anyway. Onward! In Part 1 of the Battle for Zendikar edition of PPPC, I gave you your first pick… … and the following piles. Somebody’s sending some pretty strong signals, I think! Randy Fyfe picked up on them. From the Facebook post: “I see I’ll probably start primarily grabbing blue cards, because there’s so many, and it’s probably open. Giving up on green, but open to splash black. Not enough red to do much with I think, but white would be another color I would consider.” Looking at the packs, he’s not wrong. Blue and white are wiiiide open, and moving into those colours early in the draft could be rewarding. Randy went Plummet, Scatter to the Winds, and Dispel for his picks, going heavy on removal. Looking back at the piece on the BREAD acronym I wrote earlier this year, that’s a very solid route to go, particularly in BFZ. Fliers are at such a premium in this format that Plummet’s great if it’s in your colours (and, as Randy notes, a great hate-draft pick to protect Drana!), and countering things at...

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Remembrance Day

In observance of Remembrance Day, we will be opening at 1pm on November 11th. On the 11th at 2pm we will be doing our inaugural Conspiracy Cube Draft. Dungeons and Dragons Encounters will be running as usual at 6pm with Dungeon Masters available at 5:15 to support players needing help with...

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Participation draw (Jerry M) [Messenger Bag]
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