Monthly Archives: May 2015

June List of Events and Change of Hours

by January 15, 2016

Effective June 1st we will be changing our hours at the store to reflect the times we are actually here:
Monday and Tuesdays – Closed
Wednesday – 11am -8pm
Thursdays – 11am – 9pm
Fridays – 11am – 11pm
Saturday – 11am- 6pm
Sunday  – 11am- 6pm
As always if an event runs over we will be open later than this.

Here is our list of events for June:
Weekly Events:
Wednesday 12-3pm Midday Magic
Wednesday 6pm – D&D Encounters
Thursday 12-3pm – Midday Magic
Thursday 6:30pm – Standard $6 entry Fee
Thursday 7pm – Lady Planeswalker Society
Thursday 7pm – Draft $16.50 Entry Fee
Friday 12-3pm Midday Magic
Friday 6pm – Friday Night Shenanigans (open board gaming)
Friday 6:30pm – FNM Sealed – $33 entry fee
Friday 7:30pm – FNM Commander 1st flight $6 entry fee
Friday 9:30pm – FNM Commander 2nd flight  $6 Entry fee
Saturday 12pm – MTG Draft – this occurs weekly unless preempted by bigger magic event eg prerelease, PPTQ, GPT
Sunday 11am – D&D Expeditions –  Seating is on a first come first serve basis with table caps set by the DM for each table

Monthly Events:
Saturday June 6 – 2pm – Conquest Summer League $5+tax entry fee
Sunday June 7 – 2pm – Armada Spring Kit ($5+tax entry fee)
Sunday June 7 – 2pm – Star Wars LCG Casual play and demo no entry fee”
Saturday June 13 – 12pm -registration 1pm game starts – King of Tokyo Provincial Championship $5(taxes in)
Saturday June 13 – 5pm – Dice Masters Rainbow Draft
Sunday June 14 – 12-6pm – Family Games Day
Sunday June 14 – 2pm – Star Wars X-Wing Casual Play ($5+tax entry fee)
Saturday June 20 – Free RPG Day – we will be running RPGs all day
Saturday June 20 – 2pm – NetRunner $5+tax store will supply prizes based upon number of entrants
Saturday June 21 – 2pm -Conquest Summer League 2nd installment
Saturday June 27 – Grand Prix Trial London – Standard Format $6(taxes in) entry fee – pack per person in prize support
Saturday June 27 – 12pm – Doomtown with official OP Kit
Saturday June 27 – registration 12pm – game starts 1pm – King of New York Provincial Championship
Saturday June 27 – 5pm Dice Masters Rainbow Draft
Sunday June 28 – registration 11am- games start at 12pm – Imperial Assault Regional Championship – $20+tax Entry Fee

Please see the Website Calendar or Facebook for further details and if you have any questions feel free to ask.

The Mana Dork – Why I Love Commander by Jesse Mackenzie

by January 15, 2016

The Mana Dork
Why I Love Commander

Let me tell you about the time I dropped Hive Mind on turn 5.

We’re playing Commander—and it’s a big game this time, six players, with a good mix of aggressive decks and control-based decks at the table. Prossh, Gisa, Daghatar, Alesha, and a particularly innovative brew of Kangee, Aerie Keeper are all present.

And then there’s me, playing Gwafa Hazid, Profiteer, with my political deck that exists solely to hand out favours and be everybody’s friend. I call it “fun-stuff tribal”, and if the deck had a motto, it would be “Let me make you an offer…”

(I mean, that’s what I tell people, anyway. The deck’s actual motto is “Let’s you and him fight,” but nobody needs to know that.) Continue reading

Strictly Casual – Plague of Tokens by William D. O’Dell

by May 15, 2015


Plague of Tokens

Tokens, tokens everywhere – as far as the eye can see. I’m sure you’ve all seen quite a few played by people. They come out strong and usually make everyone’s night unbearable. I was guilty of this the other night – that’s another story.

However, I got a random pack of Dragons the other day and came across this gem. I neglected to really take a close look at the uncommons and I noticed the Virulent Plague. virulent plague
Oooh, anti-token – nice if you happen to be playing against someone who only has token decks. And then I thought about Grave Pact and Butcher of Malakir – the wheels started turning on how to best run over tokens and take out everything on the board with them.
butcher of malakir

This deck will win one of two ways – you will either have enough tokens to exterminate your opponents, making it a standard token deck. Or as I intended, you will create tokens to be eliminated by the Plague and clear a path to victory for all of your big fatties. Continue reading

THE MANA DORK—Clever Bread-Related Pun In Title by Jesse Mackenzie, 5.5.15

by January 15, 2016

The Mana Dork

Clever Bread-related Pun In Title

So it’s my second or third booster draft, and I’ve decided to go green. Just, nothing but green. Lots of mana, lots of beasties, and hopefully I can beat my opponents’ faces in with raw power.

Round 2, I finally get to play one of my rare cards—Hornet Queen, from Magic 2015. And it is here that I am introduced to the concept of a “bomb”.

Drafting is one of Magic’s “Limited” formats, where you don’t play with your collection—just sealed product that you open right before playing with it.

Specifically, a booster draft consists of 4-12 players sitting down around a table, each with three booster packs. Each player opens a pack, selects one card to keep, and passes the rest of the pack around the table. Repeat the process until the pack is done, then do it all over again with the other two packs. At the end, you’ll have 45 hand-picked creatures, spells, artifacts, and possibly even planeswalkers that you’ll use, along with basic land provided by the draft organizers, to build a 40-card deck with which to beat face. And after drafting and building your deck, you face off against the other players in the draft to see who built the best deck out of the available cards.

I have a goal, with drafting. I would like to go 4-0 at a draft—win every round in which I compete.


In the few months that I’ve been getting back into the game, I have yet to win a single round at a draft.

Ah, but a man’s reach must exceed his grasp, or what’s a heaven for?

(Punching. Heaven is for punching.)

Back to that Hornet Queen. One of the things I’ve picked up in my quest to 4-0 a draft is the following acronym: BREAD. BREAD helps you pick the right cards when you’re drafting, as follows:

B—Bombs. These are huge threats that could win you the game if not successfully dealt with. Hornet Queen is a bomb—all of a sudden, I’m trading five cards for one! In the current Limited format, which includes Fate Reforged and Dragons of Tarkir, Ugin the Spirit Dragon, Dragonlord Atarka, and Ojutai Exemplars are also examples of bombs.

R—Removal. Cards that remove your opponent’s threats, like Pacifism, Coat with Venom, and Epic Confrontation.

E—Efficiency/Evasion. I’ve heard both words used for the “E” slot, and essentially, it depends on your strategy. If you’re going creature-heavy, you’ll want creatures with some type of evasion ability—flying is the classic example. If you’re not, or just in general, you’ll want cards that are efficient—can deal with more than one card at a time, or have mana costs that are lower than average for a card of their type. Savage Ventmaw is a creature with evasion, and Foul Renewal is a very efficient card.

A—Aggro. Whether you’re playing a creature-heavy strategy or a more controlling strategy, you want creatures that are undercosted for their power, or allow you to get away with a lot of early aggression—for example, creatures with the Dash ability.

D—Duds. Self-explanatory. Everything you didn’t want. As cute as Ancient Carp is, I wouldn’t pick him first at a draft.

When I played that Hornet Queen, my opponent’s turns suddenly tripled in length. I had played one card, but because I now had five flying deathtouchers, that one card could now potentially trade for five of his cards, setting him back considerably.

Of course, it didn’t end up mattering (I did mention I’ve never won, right?)—he pulled a boardwipe from the top of his deck and dealt with them all with one card, which made me sad. But that moment where I gave him pause, gave him doubt—that was satisfying, and opened my eyes to how different drafting truly was from regular Magic. And how badly I wanted to master it.

A Muse N Games runs regular drafts every Thursday night in their new Event Centre. Entry is $16.50, getting you three packs plus prize support. Hope to see you there!

Jesse Mackenzie is a regular contributor to A Muse N Games. Come back in two weeks for the next edition of The Mana Dork—and bring a bucket and mop, because he’ll be gushing about Commander.

Tiny Leaders Spring League 2015

by January 15, 2016

You asked for it, you got it!

Starting Wednesday May 6, 6pm and running for 3 weeks, is A Muse N Games first Tiny Leaders League.

What is Tiny Leaders?
Tiny Leaders is a singleton format for Magic the Gathering.
Complete deck construction rules are located here:

How does the league work?
This league is intended to be casual and fun, rewarding participation and creativity.
Continue reading

Lords of Scotland – Quick Look by Jesse Mackenzie

by January 15, 2016

by Jesse Mackenzie, 5.2.15

A Muse N Games is hosting a demo of Lords of Scotland 2nd Edition May 2, 2015 from noon to 5 PM, and they were kind enough to let me have a Quick Look at the game in advance of the demo! Here’s my first impressions.


The gameplay in Lords of Scotland takes inspiration from the Wizards of the Coast title Three-Dragon Ante, with some Coup-like elements as well.

Your goal is to have the group of Followers with the highest Strength total at the end of the game. Followers have a Strength score, a Rank score, and are divided into Clans (Bruce, Wemyss, Scott, Cockburn, et cetera). Each Clan has a unique power, allowing you to steal other Followers, count a Follower as a member of a different Clan, and so on.

During each round, players go around the table, choosing to either A.) draw a Follower from a Recruit pile, or B.) play a Follower from their hand, either face-up or face-down. Face-up Followers may immediately activate their special power if there is no other Follower card of the same clan and a lower Strength number in the current round. Face-down Followers will be revealed at the end of the round—hiding their Strength until the right moment, allowing you to sneak in a win when your opponents least expect it.

At the end of each round, face-down Followers are flipped over and players total up their Strength scores from the round. The player with the highest Strength total wins the round. In order from most to least total Strength starting with the winner, players select Follower cards from the “Supporter” piles near the draw pile to add to their own Supporter pile.

The game ends when the Strength total of a player’s Supporter pile hits 40 or higher. The player with the highest total Strength in their Supporter pile wins the game.

The components are very high in quality, with a nice linen finish and slip factor on the Follower cards and thick, heavy chipboard for the tokens. The rulebook is clear and easy to understand, with illustrated examples and quick references for clan powers and rules clarifications. The box is small and very portable—very easy to travel with.


The quick gameplay forces you into making very strategic decisions at speed, providing the same kind of rush you get from Coup and Dominion. There’s also a nice push-and-pull tension between choosing to play a low-Strength Follower to activate their power immediately, and high-Strength Followers in order to, y’know, win the round. This means you’re always making interesting decisions, and making them quickly, straight through to the end of the game.

Designer Richard James has added a twist to the Three-Dragon Ante model by allowing you to place cards face-down—not only adding a layer of hidden information to the gameplay, but allowing the players to do that at their leisure. All of a sudden, you’re spending much more time reading your fellow players instead of reading the cards on the board, and I’m always a fan of that!

Finally, A Muse N Games is retailing Lords of Scotland 2nd Edition for $20.00, which is fantastic for a game with this level of quality in its components and this level of strategy and replayability.


If all this has you interested, come on down to A Muse N Games – Demo copies of Lords of Scotland are in our library and it is now on sale.

Hope to see you there!

Jesse Mackenzie is a regular contributor for A Muse N Games. Check out “The Mana Dork”, his biweekly column on getting back into Magic: the Gathering, every second Tuesday.