Year: 2015

Star Wars Armada League Winter 2016

League: Winter 2016 Armada League Info for January – April 2016 Updated with Final League Standings. Why a League? Since it’s release, Armada has proved to provide a very different experience for players then what they were previously used to for Xwing. While the game play itself is fun, the logistics of putting together tournaments is problematic: Length of rounds (2-2.5 hours) makes playing multiple rounds in one day problematic. Length of rounds (2-2.5 hours) makes receiving a bye a negative experience as a player finds themselves waiting. The two above issues can cause players to be unavailable for a full tournament which would make them less likely to come out, which in turn causes a different set of issues. The purpose for this league is to strike a balance where players will get an opportunity to play as much Armada as they would like over a period of time that is more conducive to the varied schedules of the players.   How does the league work? Ideally players will sign up in advance for the Star Wars Armada League either by dropping by the store, or signing up through the convenient online portal (see below). Players will then play their games with an individual mix of games at league day (January 9, February 7, March 5, April 3 ), and in store as pre-arranged between players on alternate days. While the league...

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A Game of Thrones LCG 2.0 Kingslayer League

Starting November 8, and running through December, January and February A Muse N Games will be hosting a Kingslayer league for the newly released A Game of Thrones LCG 2nd Edition.  ~Updated February 14, 2015~ Final Results What is a Kingslayer League? The Kingslayer league is an introductory series for A Game of Thrones: The Card Game Second Edition. Because of its introductory nature, this event features special deckbuilding rules that enable players to experience as much of the game as possible. For this league, each player is limited to a single Core Set from which to build a deck. This rule is to ensure that all players in the event are competing with access to the same card pool. Additionally, a player may alter his or her deck between each round of the league by swapping out plots or neutral cards, and/or selecting a different faction pairing for each round. This rule enables players to experiment with a larger variety of cards, thereby gaining firsthand experience with a greater portion of the Core Set. Finally, streamlined deckbuilding rules, presented below, will be used during this league to facilitate single Core Set deckbuilding and to enable players to quickly modify their decks from round to round. Kingslayer Deckbuilding Rules To build a deck for this league, a player selects the following: A plot deck of seven plot cards. A second copy of...

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Star Wars Armada League

League: Nov / Dec 2015 Last updated December 31 – Final standings. Why a League? Since it’s release, Armada has proved to provide a very different experience for players then what they were previously used to for Xwing. While the game play itself is fun, the logistics of putting together tournaments is problematic: Length of rounds (2-2.5 hours) makes playing multiple rounds in one day problematic. Length of rounds (2-2.5 hours) makes receiving a bye a negative experience as a player finds themselves waiting. The two above issues can cause players to be unavailable for a full tournament which would make them less likely to come out, which in turn causes a different set of issues. The purpose for this league is to strike a balance where players will get an opportunity to play as much Armada as they would like over a period of time that is more conducive to the varied schedules of the players. How does the league work? Ideally players will sign up in advance for the Star Wars Armada League either by dropping by the store, or signing up through the convenient online portal (see below). Players will then play their games with an individual mix of games at league day (November 29th and December 19th), and in store as pre-arranged between players on alternate days. Players who sign up before Thursday November 26 will have their scheduled...

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January 2016 Events Calendar

January 2016 Events Calendar Weekly: Wednesday 12-3pm Midday Magic Wednesday 5pm – UFS casual play Wednesday 6pm – D&D Encounters Thursday 12-3pm – Midday Magic Thursday 6pm – Pathfinder Society Thursday 6:30pm – Standard $6 entry Fee Thursday 7pm – Lady Planeswalker Society Thursday 7pm – Draft $20.00 Entry Fee (1.5 packs of prizing per entrant) Friday 12-3pm Midday Magic Friday 6pm – Friday Night Shenanigans (open board gaming) Friday 6:30pm – FNM Sealed – $34.50 entry fee Friday 7:30pm – FNM Commander 1st flight for Competitive and Casual $6 entry fee Friday 9:30pm – FNM Commander 2nd flight Casual $6 Entry fee Saturday 12pm – MTG Draft – this occurs weekly unless preempted by bigger magic event eg prerelease, GameDay, PPTQ, or GPT Sunday 11am – D&D Expeditions – Seating is on a first come first serve basis with table caps set by the DM for each table Monthly: Saturday Jan 2 – 1pm – Splendor Tournament $6 entry fee Sunday Jan 3 -12-6pm- FREE open Board Gaming to kick off 2016 right Sunday Jan 3 – 1pm – Magic Conspiracy Cube – $6 entry fee Sunday Jan 3 – 1pm – Raw Deal Reunion – Free Saturday Jan 9 – Reg at 11, start at 11:30 Armada $6 entry fee Saturday Jan 9 – 1pm – Dice Masters Biweekly tournament Sunday Jan 10 – 12-6pm – Family Games Day...

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THE MANA DORK—Hidden Gems 2: Commander 2015 Edition

Alright, last time ‘round, I gave you some quick first impressions on how the 2015 Commander decks are playing so far. Short version: hawesome. This time, we’re going to do another edition of Hidden Gems, looking just at the Commander 2015 release. Here we go! Grasp of Fate You ever have those days when there’s just too many problem permanents, and you don’t have enough cards in hand? Lazy Jace is over there, looking like he’s about to rifle through your deck; somebody’s got the world’s most annoying enchantment going, somebody else has a Meekstone that’s been tapping down your everything. You know, those days? White’s here to help. Specifically, this three-CMC white enchantment, which, damn. Sure, yes, I’d like to have an answer to almost literally everything. Yeah, I know you’re gonna stick around, and maybe get broken eventually. That’s cool. We’ll just run you in a Brago deck, and flicker you over and over. Oreskos Explorer Man, white’s getting all the toys, isn’t it? Look at that ramp. You’re playing white in Commander, so unless you’ve paired it with green, you’re probably running behind on lands compared to almost literally everyone else. And here’s Wizards with some perfectly-in-flavour help. White doesn’t want to rock the boat, try and claim more lands than everyone else, heck no. White just wants to equalize a little, that’s all. On a...

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  • Congrats to all of our Hardcore 24 #Brawl winners:
Participation draw (Jerry M) [Messenger Bag]
Most Games Played (Preston P) [Deveri Deck]
Most Wins, and your new Hardcore 24 Brawl Champion Tim H [Kaahlia Deck]
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